
Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. In the year 2210, the world is at war As the leader of a warring faction, you control the destiny of your people.

The board and rule variants also include everything needed to play a regular, classic game of Risk. is yet another entry in the long series of Risk variants.
Risk 2210 plus#
The game contains over 450 military pieces, plus five decks of Command Cards for tactical purposes.

Risk 2210 AD is recommended for 2-5 players, and takes up to 4 hours to play. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. WWIII was a bit of a damp squib (a mere 40 million dead and largely a. If you are playing with the Frontline Amoebas, they are not able to either invade or devastate capitals and should choose a different target. This energy is used to purchase command cards, bid for turn order, and hire new commanders. Frontline: Season Four Invasion of the Giant Amoebas Board Game BoardGameGeek Expansion for: Risk 2210 A.D. The world of Risk 2210 This world initially diverges from ours in WWII, with the US holding into Greenland and Communism in China being confined to the Manchuria era, and continued to go off in other directions as the Soviet Union failed to collapse as OTL. In addition to typical Risk 2210 gameplay, add the following rules: Capitals, and the territories they occupy, are immune to all negative Command Card effects. Further, players must also factor in economics in the form of energy.

One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond.Īlthough much has been added in Risk 2210 AD, the basic flavor of the game is still Risk. Build alliances if you dare, but also be wary of those who you call your friend.
Risk 2210 mods#
You are the commander of an army of MODs - machines of destruction - and you yourself have special powers and abilities. Now the battle is not just for the continents, but the sea and moon as well. On and above earth you must marshal your forces, send forth your troops, hit the right commanders and crush your enemies.
